Sunday, 21 June 2020

Lara Croft Go

Language

1) Who is Lara Croft and when did she first appear in a videogame?

She first appeared in 1996 in Tomb Raider.

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Lara Croft Tomb Raider was influenced by Indian Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
There are films about Lara Croft. 

4) What devices can you play Lara Croft Go on?

You can play on a iPad mobile or tablet

5) What type of game is Lara Croft Go?
Lara Croft Go is a puzzle solving game as there are many things you need to solve.

6) How does Lara Croft Go use narrative (storyline)?
It uses the same part of puzzle, solving and finding different things and a lot of action.

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?
There is a lot of acrobatic moves and killing which gives it the sense of violence.
8) What other characters or enemies feature in the game?
Things like snakes and spiders.
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
The setting of Lara Croft Go is in a jungle which compares to the first Lara Croft Tomb raider which was also set in jungles.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  
Lara croft has changed over 20 years with clothing and her body.


Audience

1) Why might an audience enjoy playing Lara Croft Go?

An audience might enjoy playing Lara Croft because its a puzzled 


2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

They designed her by using classic animations from the older Lara croft games which gives  a feeling of nostalgia.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Diversion as people need to be entertained.
Personal identity as they can learn from these things.

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

The target audience for Lara Croft go are those who are interested in the quality of the innovative gameplay, those in brand loyalty with the hitman go series, those in brand loyalty on the feminine empowerment displayed and those with brand loyalty on nostalgia or even the sexualisation of Lara Craft Go.


Representation

1) How are women usually represented in videogames?


Women are usually represented as a figure of sexual desire.  
  
2) How does the character of Lara Croft reinforce female stereotypes in the media?
Her body features are exaggerated  and she is designed to be attractive to men. 

3) How does the character of Lara Croft subvert female stereotypes in the media?
She is an action hero which is  traditionally a male stereotype and she is a empowered female heroine. 

4) Why do some people believe the videogames industry is sexist and needs to change?
Some people believe that the videogame industry is sexist as usually the man is the main hero and the women is usually the hero's apprentice and usually objectified and sexualised.

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
I think Lara Croft is just another objectified woman as parts of her body are still being shown and exaggerated.



Industries

1) What does PEGI stand for?

 Pan European Game Information

2) What is PEGI's job?
A rating system to help the consumers make sure they are able to play the game.

3) Which company created Lara Croft Go?
Square Enix

4) What two popular videogame franchises were combined to create Lara Croft Go?
Core design and Square Enix.  

5) What else is part of the Lara Croft/Tomb Raider franchise?

 The Hitman Go series. 




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